Impulse88

Dota 2, explained without the jargon.

Two teams of five. One map. A building at the back of each base that the other side is trying to knock down. Everything else in this game — the heroes, the items, the forty minutes of arguing — exists to serve that one sentence.

Open tryouts

I am building a roster, and I want you on it.

Five salaried places at RM 100,000 a year. Full-time training, with me in the lobby — not watching from the side. One target: win the tournament.

See the roles Carry · Mid · Offlane · Soft support · Hard support

The short version

If you only read one part of this site, read this bit.

5v5

Two teams

Radiant on the bottom left, Dire on the top right. Five players each, every one of them controlling a single hero for the whole match.

MAP

Three lanes

Three paths connect the bases, with a forest between them. Towers guard each lane, and a river cuts across the middle of the map.

WIN

One objective

Destroy the Ancient in the enemy base. Kills, farm and items are all just ways of getting close enough to do that.

Why anyone puts up with it

Dota is famously unfriendly to beginners, and the reason is the same as the reason people stay: almost nothing has been taken out. Over a hundred heroes, two hundred items, and every one of them still interacts with every other one. A match is less a contest of reflexes than an argument about which of those interactions matters right now.

That is also why no two games feel the same. The same hero can be a farming carry in one match and a roaming support in the next, because the thing that changed was not the hero — it was the other nine people.